The best advice I can give Is put in time get to now the program you use to render in. They are all different but the environment in your render makes a huge difference in reflections and the quality of the light. If the environment is to dark chrome and reflective materials will reflect dark or black. Play with textures of your materials . Again keep at it like every thing you get better with time invested . Please post any renders you want here .
Coming soon The Art Of Fixturing series. http://academy.titansofcnc.com/category/the-art-of-fixturing
Render of TITAN-404 showing raw stock , op1 and the finished part.

Thanks BB, I am messing with rendering in Fusion - donāt have access to the good stuff.
Itās definitley a process - Iām having trouble understanding the lighting and how to move it around an object. Iām sure some
more you tube and practice will get me there.
I made a bunch of progress over the weekend - Iāll post a couple things here as soon as I can.
The fixturing renders have me all drooling - like I want to be able to do that!
95% of the renders on the Academy site were done in fusion so it can do really well. To rotate the environment or the light click scene settings under setup. Then click position under the environment tab then you can adjust the slider to rotate the environment you will see your shadows moving. I generally leave the brightness settings where they are for that environment.

I thought this was a great render done 100% in fusion including the depth of field.

That looks awesome!!! I have not found the depth of field⦠yet⦠
I did find that button to move the light but it looks like Iām only moving it on one fixed arc. Like it rises in the east and sets in the west type of thing with the earth being the model.(if that makes sense) but a couple of my render attempts look like If I could make it rise in the south and set in the north Iād get the light better positioned.
BTW I really didnt mean to hijack this topic for personal help and tips with rendering - I do appologize for getting off trackā¦
No worries at all this is a place of learning. Rendering probably will not be covered in the academy so this post is a great place to share renders and ask questions. You can see the depth of field check box in the picture 3 pictures up ^^.
I think Iām completely missing the lighting thing though - I see everything in the picture above - and can move the rotation around using rotation from #3 above - but it just seems to be moving the light on an arc directly over my part side to side - whereas I need to shine on the part from front to back, as if the light is just behind my head somewhere as Iām looking at the screen. Iām not sure how to move the light in a different arc.
Iām so close to getting a pretty cool new logo ready to show - I just canāt get that darn light position correct.
I think part of my problem is - I built out my logo, then under it I extruded a really big flat plane to make it look like a table underneath my logo. That flat plan is really big as Itās creating a diamond plate background for the logoād part to sit on - because its so big itās making it tough for me to see shadows, and maybeits in the way of the light - more messing with it to comeā¦
The way the rotation will work depends on if you made every thing on the top plane or front plane if that makes any sense.
As a photographer, this made a lot more sense to me! I didnāt know you could set up your own lights.
Thanks!!
Using a sphere it will throw the light 360° if you were to funnel it in a cone or something like that you could do a more directional Point lighting I would think.
OK, Thank you BB - these tips help, I think I see my problem now!
I extruded my logo items up from a DXF I brought onto the top plane, which is fine. The light should be right above it. Some experiments show that it is - so all good there.
BUT - When I extruded out the large table like part under the logo - itās not really behind the logo like a background like in the demo you made above - instead think of it like standing the letters up on the diamond plate (perpendicular to it standing up in the Zplane)thatās what I did, so it makes my diamond plate table go vertical. So I have this great big vertical wall that is blocking the light. And as I move the light around itās being blocked out by the background which is now acting like a wall. Completely explains why I couldnāt understand what the light was doing as I moved it around.
So I either have to think of a way of changing this setup - or maybe add some orbs for light.
First time rendering in Fusion!!

Man that turned out awesome great job!
@Billy-Boyce Thanks! I had it as polished aluminum but i couldnāt get the lighting right it would reflect off the drawing.
Chrome and polished parts are the hardest to render and photograph they are kinda the ultimate camo.
I understand how you do the placement of components. But how in the world did you manage to have those billions of chips in there? Surely you didnāt model them and place by handā¦
A bit too reflective material for my taste, on those Rocket components.
Excellent work though.
@Tarmo_Tilk Thank you. I cheated to make all the chips. I used a program called Cinema 4d. You can also use a free program called blender. I did model the single chip in Fusion opened it in SW saved as a WRL. then opened in Cinema 4d and made the pile of chips exported them and put them into the scene. a little peek at how I did it.
I plan on getting to know Blender a little better just for the fact that it is free and pretty awesome .
