I am using fusion 360. I am having trouble figuring out how to get rid of the remaining stock. I have tried saving the part as a STL file. Once I bring it back in Fusion will not let me use it. It also cannot be shrunk down to where it would have few enough facets to be converted. There must be some way to get rid of the mushroom cap of stock left and be able to bring other operations after that. If anyone has the solution please help. Thanks in advance.
Can you share a pitcher of what you need?
You should be saving as a STEP file not STL… STL is for 3D printers.
Fusion says when you are in cam to simulate and then right click and save stock. Then bring it back in and convert it. Problem is when you bring it back in certain models won’t work.
Cool, you just taught me something new! After you finish simulating setup1 you click Save stock. Then simulate setup2 you can right click load stock and the stock will show what has already been machined by setup1. The key is you have to be in simulation mode for both save stock AND load stock.
Still new to Fusion 360 after switching over from some other popular CAM system. Working with STL files in the Cam Environment you are really limited to the toolpaths that you can use, as far as I know it is only 3D toolpaths. If you wanted to create a toolpath to make a soft jaw for example of the outside profile that you saved you would have to:
Create a new setup, re-orient the Z axis, use 3D Adaptive. Under Geometry tab Machining boundary set to Sillhouette and select the mesh body, Check the model check box and select the STL as MESH, and adjust your bottom height to make a pocket. You don’t really have the option to use 2D contour as a toolpath to finish the walls of the profile.
Better to just create a new setup, flip the z orientation, and grab the edge of the model if you can to create a pocket and contour toolpath.
Try this, it worked for me… Design set of blank soft jaws, leave space between them. Save file, then create a new design, drag the soft jaws you just created into window. Then drag your part you wish to make soft jaws into window. Orient and hover your part over soft jays and project silhouette on the soft jaws to create a sketch. You can now hide the part and machine the sketch with contour, or pocket contour. If you use tool Comp on contour profile, you can use the wear offset to make a near perfect slip fit of your part.
Thanks for that tip, I used silhouette boundary chook a lot in master cam to machine soft jaws, now I know to to replicate that workflow in Fusion.